I initially wondered how flipping the outer tie rod end would change things, but I haven't played with that yet to see. However, to do that in the real world would require mods to the steering arms, which would ralistically mean custom arms and then drive a change in ball joints. Feasible, but a lot of work for a street car.
Recheck the bump, it is .2 in 3" of shock travel.This program doesn't display the motion ratio from shock travel to wheel travel in the tables, but it does ask for it in the set up. I haven't verified on the car, but 3" of shock travel is probably close to 4.5-5" of wheel travel, or a more than most cars will ever see and a butt load more thana car with 1.0" sized bars will ever have. I did chose a large range just to help illustrate the change. In reality, a car with big t-bars may only roll over 1.75-2.25 of wheel travel, or around 1.2 worth of shock travel, roughly half of the model I ran, which means in practical application, bump would likely be under an eighth, with the possibility of dialing in less with the end spacers popular in most competition catalogs.
I'm still learning my way around this thing, so there are probably things I haven't even scratch yet. For instance, if you look at the print outs, there is a corner optimization tab that allows to do iterative testing on a range of components seeking to optimize a selection of results for various positions in the corner. This tab can tell you how long the arms should be and what positions they should be mounted in. I'm sure it is all great info in the modified world where pick up points can be moved, and on most GM based chassis that can be easily accomplished. The Mopar layout does present several challenges to optimizing its layout within the confines of the stock frame rail and bushing designs.